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Accepted File Formats

Table of contents

  1. Common interchange formats
  2. Motion capture formats
  3. Graphics engine formats
  4. Game formats
  5. Other 3D formats

An asterisk indicates limited support

Common interchange formats

  • Autodesk ( .fbx )
  • Collada ( .dae )
  • glTF ( .gltf, .glb )
  • Blender 3D ( .blend )
  • 3ds Max 3DS ( .3ds )
  • 3ds Max ASE ( .ase )
  • Wavefront Object ( .obj )
  • Industry Foundation Classes (IFC/Step) ( .ifc )
  • XGL ( .xgl,.zgl )
  • Stanford Polygon Library ( .ply )
  • *AutoCAD DXF ( .dxf )
  • LightWave ( .lwo )
  • LightWave Scene ( .lws )
  • Modo ( .lxo )
  • Stereolithography ( .stl )
  • DirectX X ( .x )
  • AC3D ( .ac )
  • Milkshape 3D ( .ms3d )
  • *TrueSpace ( .cob,.scn )

Motion capture formats

  • Biovision BVH ( .bvh )
  • *CharacterStudio Motion ( .csm )

Graphics engine formats

  • Ogre XML ( .xml )
  • Irrlicht Mesh ( .irrmesh )
  • *Irrlicht Scene ( .irr )

Game formats

  • Quake I ( .mdl )
  • Quake II ( .md2 )
  • Quake III Mesh ( .md3 )
  • Quake III Map/BSP ( .pk3 )
  • *Return to Castle Wolfenstein ( .mdc )
  • Doom 3 ( .md5* )
  • *Valve Model ( .smd,.vta )
  • *Open Game Engine Exchange ( .ogex )
  • *Unreal ( .3d )

Other 3D formats

  • BlitzBasic 3D ( .b3d )
  • Quick3D ( .q3d,.q3s )
  • Neutral File Format ( .nff )
  • Sense8 WorldToolKit ( .nff )
  • Object File Format ( .off )
  • PovRAY Raw ( .raw )
  • Terragen Terrain ( .ter )
  • 3D GameStudio (3DGS) ( .mdl )
  • 3D GameStudio (3DGS) Terrain ( .hmp )
  • Izware Nendo ( .ndo )