Accepted File Formats
Table of contents
- Common interchange formats
- Motion capture formats
- Graphics engine formats
- Game formats
- Other 3D formats
An asterisk indicates limited support
Common interchange formats
- Autodesk ( .fbx )
- Collada ( .dae )
- glTF ( .gltf, .glb )
- Blender 3D ( .blend )
- 3ds Max 3DS ( .3ds )
- 3ds Max ASE ( .ase )
- Wavefront Object ( .obj )
- Industry Foundation Classes (IFC/Step) ( .ifc )
- XGL ( .xgl,.zgl )
- Stanford Polygon Library ( .ply )
- *AutoCAD DXF ( .dxf )
- LightWave ( .lwo )
- LightWave Scene ( .lws )
- Modo ( .lxo )
- Stereolithography ( .stl )
- DirectX X ( .x )
- AC3D ( .ac )
- Milkshape 3D ( .ms3d )
- *TrueSpace ( .cob,.scn )
Motion capture formats
- Biovision BVH ( .bvh )
- *CharacterStudio Motion ( .csm )
Graphics engine formats
- Ogre XML ( .xml )
- Irrlicht Mesh ( .irrmesh )
- *Irrlicht Scene ( .irr )
Game formats
- Quake I ( .mdl )
- Quake II ( .md2 )
- Quake III Mesh ( .md3 )
- Quake III Map/BSP ( .pk3 )
- *Return to Castle Wolfenstein ( .mdc )
- Doom 3 ( .md5* )
- *Valve Model ( .smd,.vta )
- *Open Game Engine Exchange ( .ogex )
- *Unreal ( .3d )
Other 3D formats
- BlitzBasic 3D ( .b3d )
- Quick3D ( .q3d,.q3s )
- Neutral File Format ( .nff )
- Sense8 WorldToolKit ( .nff )
- Object File Format ( .off )
- PovRAY Raw ( .raw )
- Terragen Terrain ( .ter )
- 3D GameStudio (3DGS) ( .mdl )
- 3D GameStudio (3DGS) Terrain ( .hmp )
- Izware Nendo ( .ndo )